featured9 - What Went Wrong: EA’s Loot Box as Gambling Debacle

What Went Wrong: EA’s Loot Box as Gambling Debacle

Pretty much every gamer who loved Star Wars was definitely looking forward to the release of Star Wars: Battlefront II. That was, until everyone realized the massive black hole of funds it was turning out to be. It was around November 2017 that the game was finally released and everyone who lined up to buy the game was highly excited to try out being Darth Vader or Luke Skywalker.


What Happened?

What everyone got was a game that was designed to pretty much keep the players spending in order to progress with the story. Players were all introduced to the idea of having to purchase loot boxes in order to have the chance to obtain certain characters or items. While this does not sound so bad if you are Electronic Arts, the whole world clearly thought otherwise.

Like we pointed out before, gambling is defined as putting up something of value for the chance to get something of value in return. As many legal bodies would come to agree, EA’s loot box platform does qualify as gambling. Some may be able to argue that microtransactions have been a part of other games especially in mobile platforms. What a lot of people forget is that there is a critical difference between microtransactions in mobile games and EA’s attempt.

31 - What Went Wrong: EA’s Loot Box as Gambling Debacle
Image source: starwarsgaming.net

Difference between Microtransactions for Mobile Games and EA

Mobile games will let you know exactly what you will be getting with their microtransactions. What EA did with Star Wars: Battlefront II was to give people no control over what they were getting when they purchase a loot box.

Of course EA does not think that their loot boxes should be considered as gambling. However, they do accept the fact that there was such tremendous backlash on their pay to win system. After several other games that did not exactly meet player expectations, it just seemed that most consumers simply had enough with EA’s antics.


Food For Thought

The very idea that even certain aspects of video games are now being labeled as gambling is, of course, worrying to a lot of individuals—particularly those who are parents. While we think that EA’s decision to put in a pay to win is pretty reprehensible. As for the loot box debacle, the definition of gambling does fit the loot box that Star Wars: Battlefront II.

In our opinion, game developers and large companies like EA really need to stop with the whole incomplete games (Downloadable Content) and paying more in a game that you already purchased as a whole.